Project Entropy Steam header key art for the sci-fi strategy MMO featuring mechs and space warfare
Project Entropy — Steam store page (store.steampowered.com/app/2806410) — FunPlus (rights to verify in image pass)

Project Entropy is FunPlus's sci-fi strategy MMO, and it wears a few genres at once: base builder, mech RTS, and alliance-driven galaxy war. That mix is what makes it interesting — and what makes the first week confusing. You've got a base to grow, hero squads and mechs to deploy, resources to juggle and a shared galaxy map full of other commanders. Because it's a newer game with systems still evolving, the smartest early strategy is also the simplest: understand what gates your progress, and build toward that.

The Command Center is the master gate

Almost everything in Project Entropy is gated behind your Command Center (CC) level, and understanding that reframes every decision you make. Your CC level caps how high other buildings can go, unlocks new units and features, and marks the real milestones of your account. When you're unsure what to upgrade, the answer is usually "whatever lets me raise the Command Center next."

Two milestones are worth aiming for early:

  • CC Level 10 unlocks a second Hero Squad deployment slot — a big jump, because it lets you run two operations at once instead of one.
  • CC Level 15 unlocks Tier 3 Mech units, a meaningful power spike for both PvE and PvP.

Chase those milestones deliberately rather than drifting toward them. Before you log off, always have the longest upgrade you can afford running.

Upgrade tall, not wide

The single most common beginner mistake in Project Entropy is spreading upgrades evenly across the whole base — leveling a little of everything so nothing is ever ready when you need it. The game is upgrade-focused, not sprawl-focused. It rewards deciding what to upgrade and when, not filling every plot with low-level buildings.

Prioritize like this:

  • Command Center — the master gate. Everything else exists to unlock its next level.
  • The buildings the next CC upgrade requires — check the requirements before you level anything, then build exactly what's needed and nothing you don't.
  • Resource production — Solar Plants for Energy, Metal Refineries for Metal. Under-produce and every upgrade stalls waiting on materials.
  • Unit and research buildings — your squads and mechs are only as strong as the tech behind them.

The discipline of upgrading a focused path instead of a sprawling base is what separates commanders who hit CC 15 quickly from those who plateau at CC 8 wondering why everything takes so long.

Keep resources and squads working

Project Entropy's economy runs on Energy and Metal, and both come from the same three places: missions, exploration, and your production buildings (Solar Plants and Metal Refineries). On top of that, resource nodes sit around your region — tap one and an idle worker goes out to harvest it. The rule is simple: never leave workers, squads or nodes idle.

  • Send workers out constantly. An idle worker is free resources you're not collecting.
  • Run missions and explorations for Energy, Metal and progression rewards — they're your steadiest early income and they push the story forward.
  • Deploy your Hero Squads whenever they're free. Once you unlock that second slot at CC 10, keep both busy.

Combat in Project Entropy blends styles: tactical fights can auto-resolve around grid-based formations, while the Region Map gives you true real-time control of your units — including the mechs the game is built around. Early on, lean on auto-resolve to clear content efficiently and save your hands-on attention for the fights that matter. Because the game leans on formations, pay attention to how you position your units rather than just throwing your strongest squad forward.

Join an alliance and play the long game

This is an MMO, and the galaxy map is a shared, alliance-driven space. Joining an active alliance early is one of the highest-value things you can do:

  • Alliances provide help that speeds your build timers, shared resources, and protection on a map where other commanders are very real.
  • Coordinated alliance warfare is the endgame the whole galaxy map is built around — get in before you need it, not after you've been raided.
  • Active alliances hand out gifts and rewards that quietly accelerate a free-to-play account far faster than grinding alone.

A quick note on spending: because Project Entropy is still actively developing — pushing fresh content through 2026 — systems and balance can shift between updates. Don't over-commit resources or money to any single unit or strategy on the assumption it'll stay best forever. Build a flexible, well-rounded account, keep your Command Center climbing, and you'll adapt to whatever the next patch brings.

The short version

Treat the Command Center as your north star — chase CC 10 for that second squad slot and CC 15 for Tier 3 mechs. Upgrade a focused path, not a sprawling base, and check requirements before you build. Keep Energy and Metal flowing by never letting workers, nodes or squads sit idle, and lean on auto-resolve for the routine fights. Then join an active alliance early and settle in for the long game. Project Entropy rewards patient, deliberate commanders — be one, and the fractured galaxy starts bending your way.

Tyler Brooks
Editor

PC gaming writer covering Windows games, guides and reviews.